Alpha is Live!

Alpha is Live! Today we are proud to unveil the first official Alpha build for Shards Online! This build is now running on our official server, Shards of Aria, and we [...]

By |January 13th, 2017|Main, News, Uncategorized|1 Comment

Alpha Release 1 Patch Notes

European Parallel Universe Europa (EU) Celador and Outlands regions are now open Craftable Gatestones (alchemy) can be used to open portals between US & EU Regions. World Dungeons and Catacombs Revamp New Dungeon: Contempt - Void [...]

By |January 13th, 2017|Uncategorized|1 Comment

Alpha Launch Date Announced

Greetings Citizens of Aria We are excited to announce our official Alpha Launch date! Starting on January 13th, Shards Online will enter the next phase of development with our much anticipated Alpha Release Build. [...]

By |January 6th, 2017|Main, News, Uncategorized|1 Comment

Alpha Preview: 0.3.5 Hotfix #1 & #2

Thank you all for the feedback and bugtesting. We have released our latest patch with the following changes. Published 09/29/2016 Changes Crafting: Alchemy recipes reshuffled and revised. Recipes reshuffled. Crafting gains increased greatly. Can [...]

By |September 29th, 2016|News, Uncategorized|0 Comments

0.3.4 Patch Notes: Catacombs Lower Level and so so much more!

Patch notes can be discussed here. (Pledged Alpha Supporters Only) Player Run Merchants Anything can be listed for sale including containers with items inside Initial charge of 100 coins and 10% commision for all sales. In [...]

By |June 21st, 2016|News, Uncategorized|2 Comments

Vote for us on Steam Greenlight!

Help us expose the Steam Community to Shards Online. Vote for us now!

By |June 7th, 2016|Main, Uncategorized|0 Comments

Job Posting: Engine Programmer (Full-time contract)

Job Title: Engine Programmer City: Manassas, VA (Remote Candidates Considered) Citadel Studios is looking for an experienced programmer to join the development efforts for Shards Online as a full-time independent contractor (month-to-month with 30 day [...]

By |April 19th, 2016|News, Uncategorized|0 Comments

0.3.3 Patch Notes: Catacombs Levels 1 and 2

Clusters: WARNING: Clusters are currently unstable. We may switch Azure Sky back and forth between a cluster and a standalone map as we work to improve the stability over the next couple weeks. To see [...]

By |April 1st, 2016|News, Uncategorized|0 Comments

Community Roundtable and PvP Tournament Wrap-up

We had a great time during the community roundtable talking about our progress, development priorities, and answering questions from the community. If you missed it, you can watch the whole thing on Our first Tournament of [...]

By |January 18th, 2016|Main, News, Uncategorized|0 Comments

September Community Roundtable and Playtest Highlights

This weekend we had our Pre-alpha 3 Preview weekend stress test and it was a smashing hit! Over 100 people participated with a combined total of 196 hours played. The surveys are going out to [...]

By |September 28th, 2015|Main, News, Uncategorized|0 Comments

MassivelyOP: Proposing the ‘Persistent Online World’ Game

Last week, our comments erupted over some game studios’ haphazard use of the term “MMO” — and how that overuse and misuse has possibly tainted the genre, leading other studios to avoid its use altogether. [...]

By |August 7th, 2015|Main, News, Uncategorized|1 Comment Feature: A revolution in player freedom

Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel [...]

By |August 6th, 2015|Main, News, Uncategorized|0 Comments

Pre-Alpha 2 Officially Released

Today marks a huge step forward for Shards Online. The Shard Server is now in the hands of our Pre-Alpha Admins ($200+ tiers). This means they are running their own servers and learning the modding [...]

By |July 14th, 2015|Main, News, Uncategorized|5 Comments

Pre-alpha Playtest Special Event – Saturday, December 20th, 2pm EST

Since we promised all of our Founders level backers (75$+) a playtest before the end of the year, we will be hosting a special playtest event this Saturday, December 20th, 2pm EST. We will be [...]

By |December 17th, 2014|Events, Uncategorized|3 Comments

Q&A with Project Lead Derek ‘Supreem’ Brinkmann

We asked project lead Derek 'Supreem' Brinkmann some commonly asked questions about the overall vision for the game. Check it out and share it with your friends! (2:22)

By |November 17th, 2014|Main, News, Uncategorized|0 Comments
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