After our initial Kickstarter campaign came to an end, we realized that we would need to tighten up our development plan to get to an alpha state as quickly as possible. We also are redefining what core features are necessary for our first alpha build based on player feedback. We also need to be sure that we have enough re-playable content on our first map to keep players engaged while we continue development.
It is important to mention that nothing is ever set in stone in game development. That is even more so with smaller indie studios such as ours. One of our advantages over the big publishers is our ability to quickly react to changes in resource availability and player feedback.
Want to know even more? Watch the full discussion on Youtube: Shards Online: Development Roadmap Community Roundtable