OS: Windows 7 64 bit or newer.
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz.
Memory: 4 GB RAM. (Recommended: 8 GB RAM)
Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics.
DirectX: Version 10.
There is a limit to how much skill one mortal can possess which forces you to specialize. Upon reaching your skill cap, you will need to deactivate certain skills in order to gain in others. Skill points in inactive skills are never lost, and players will be able to adjust their character’s specializations periodically.
In-character examples: – Speaking to nearby people (overhead chat) – Whispering (smaller range) – Shouting (larger range) – Magical means of communication (skill based telepathy) Out of character examples: – Shard (zone) wide chat – Admin broadcasts – Direct player to player messages Emotes will work similar to other games, an in-game window will allow you to select from a list of emotes. Some skills may provide access to additional emotes. Yes of course in the final product we expect to allow you to interact with as many objects in the world as possible including chairs and beds.
You will also need to use Unity to create custom client assets (maps, monsters, equipment etc) when that level of customization becomes available.